![]() This is loss like I've never experienced in a game before and will take me hours and hours to go back, to the point it's probably better to delete my savefile alltogether. My house, my stash full of valuables, destroyed. When I went back to my hometown to rebuild. I happened to be unfortunate enough to lose my backpack completely with a LOT of valuables. One of the earliest ones gives no roll penalty but can't carry a lot, however most other backpacks heavily reduce your roll ability and you must drop them before fighting (by pressing down). Backpacks are physical and have different attributes. ![]() Sometimes you have to cut a mission short, go back to base and sell some stuff and go back to the dungeon. Here, almost everything you find is worthy of being carried so thinking about the space in your backpack is key to success. In any other game, inventory capacity is just a number that bothers you. At the same time, the mechanics and systems are incredibly well thought out. This game gives you nothing, limits you nowhere and always has plenty of ways to proceed. This first quest already sets the tone for Outward. You could go to the first dungeon of the game and get enough resources plus beat a mission to get enough coins or you could do a favor for someone in the Tribe, in which case they will forfeit your Blood Price. You could beat up your friend and try to get your money that way or make him pity you and tell you where he's hidden enough supplies to pay the Blood Price. This framework will set you out to adventure in the initial area of the Chersonese, but how you achieve it is 100% your choice. You start the game owing the town 150 pieces of silver for the evil deeds of your ancestors, a Blood Price as they call it that you haven't been able to pay for the last few months. The end result is fantastic, something that goes further than most other games I've played in its uncompromising vision and is a real breath of fresh air. Outward takes this concept and dresses it with fantastical elements and a soulslike combat system. Factions of enemies would battle it out, survival was a tough part of the game and victory never a guarantee, but at the same time the world was not necessarily against you, it was just a very hostile world you happened to be a part of. This game revolutionized open worlds more than a decade ago by creating a virtual world that seemed to exist outside of the player and really not give much of a damn about us. I'd like to start talking about Outward by talking about another game, S.T.A.L.K.E.R. /r/GamePhysics - Clips of game physics shining and glitchingĭesign based on /r/FlatBlue created by /u/creesch./r/gaming4gamers - middle ground between purely-for-fun and more serious subreddits./r/GamingLeaksAndRumours - Leaks and Rumors.Posting unmarked spoilers will result in removal and warning, and posting spoilers with malicious intent will result in a ban. Please report posts containing spoilers unless they are hidden using the following method or are inside a thread clearly labeled as containing spoilers. If you want to promote without participating in the community, purchase an ad. ![]() For more information, see the self-promotion on reddit FAQ. Some promotional submitting (posting your own projects, articles, etc.) is permitted, but it must be balanced out by a much greater level of non-promotion participation in reddit - the rule of thumb is no more than 10% of your submissions may be promotional. Promotion must be kept within acceptable limits.Follow all specific content restrictions.No off-topic or low-effort content or comments.No personal attacks, witch hunts, bigotry, or inflammatory language. ![]()
0 Comments
Leave a Reply. |